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Usually fmodex.dll errors with Mount & Blade: Warband happen during startup or shutdown, while fmodex.dll related applications are running, or rarely during the OS update sequence. Documenting fmodex.dll problem occasions in Mount & Blade: Warband is key to determine cause of the Unknown problems, and reporting them to TaleWorlds Entertainment.
download fmodex.dll for just cause 2 41
Improper computer shutdowns or malware-infected fmodex.dll files can cause issues with Mount & Blade: Warband, leading to corrupt errors. File corruption of fmodex.dll loads it badly, leading to Mount & Blade: Warband errors.
ok since everything works now, heres the update:marchant lugger and ketch of the english, caused a ctd after the transition when you finished boarding the ship and after allocating whether to sink it or take it, no matter what option you choose, it will ctd.The only option i found that worked was to not board these ships and just destroy em. Im in year 1667 now and boardings are as rare as someone coming to you to ask you for help when youre a shark reputation XD
If any of the quests were against French or Dutch and having the same issue, then I am going to have to expand my search to kill the bug. I think I may issue a separate bug fix just for this one bug rather than wait to put it in the patch because I want folks to test it.
The initial model array was not resized from 10 to 28 to accommodate the new entries. Also, the random function was also adjusted. This was tested by going to Pearl Village. Fix is now part of the .zip download.
I have returned from the Dutch West Indies! WOW! Jeffrey you have been busy. Great work! I will simply modify the patch to encompass your additional work. I have no issues with changing the difficulty/level/stats of opponents as you suggest. The ships that you added names for were intentionally left blank because they are not supposed to appear. I did everything possible to make them not appear except take them out completely. I thought their rare appearance in Gentlemen of Luck or smuggler encounters was acceptable. They would be rare unique ships(even if from the wrong timeframe). I plan to change the names you chose slightly. I admit there should be something there rather than just leaving them blank.
As closed hold as I have been on ERAS3, after we contributors play with it a while, I will likely open it up for everyone to download as well. I would bet it will be more popular because it seems that the majority of people like that Napoleonic time-frame and sleek clean ships better. Not me of course, but I still enjoy that period as well.
I had just boarded a ship,and instructed one of my companions to board a different ship. After about a minute, the game crashed. Since I have autosave on for boarding, I went back, did the same thing and it crashed again. This is a good thing, because now I could run the game in debug mode from source, from that same save and when it crashed, the debugger points me to the exact line of code causing the crash.